Posts Tagged ‘Call of Duty’

Call of Duty 4 Modern Warfare 2 Full Trailer !

May 25, 2009 1 comment

The COD 4.2 full trailer has been released and boy does it look good! I can’t wait to get my hands on this (although the preorder price of £45 is crazy!!!), for now – let me direct you with all haste to the Infinity Ward COD 4 MW 2 webste


26/05/09 Update: now hosted on youtube as well, so enjoy the embedded goodness 🙂


Another brief glimpse at COD4.2 : Modern Warfare 2

May 22, 2009 Leave a comment

Infinity Ward have released another awesome (but short) trailer giving us salivating fans a brief glimpse of their newest offering. Put mildly, it looks very impressive and I can’t wait to get my hands on the finished article. Lots of people complained that CoD4: Modern Warfare was too short and very scripted – I disagree.

Well that is to say that I actually do agree, but disagree that these points detracted from the game. It seems that most FPS games coming out at the moment are set in an ‘open world’ with ‘sandbox’ missions and ‘complete freedom’. Unfortunately, that does not immediately equal a recipe for success, ignoring for a moment that if everyone does the same thing things get boring, look at FarCry 2! There is a lot to be said for a well paced linear (yes I feel a bit dirty saying it) action game that tells a story well. COD4 does that and boy does it do it well. I actually liked the scripted enemy spawn mechanic because it prevented the player from lingering at a safe distance picking off enemies and forced them into the midst of the foray. This coupled with the open level designs the break neck gameplay mechanics and Veteran mode (oh yes baby :P) made me really enjoy COD4.

However I conceed the point about the length of the game – I completed it on Veteran in under 15 hours which is a bit too short really. This was more than made up for by the multiplayer (over 140 hours and counting) but sometimes it is nice to engage with a story. I don’t feel COD4 offered much in the way of single player replay factor.

Anyway, even if Infinity Ward kept the same graphics and same dynamics and just gave us another 15-20 hours of well thought out story driven gameplay I will be happy. Hopefully they will do much better than though… 🙂


Take a look at the trailer, lets hope this is ingame or engine rendered at least. 😉 Not long to go now !!

COD4.2 : Modern Warfare 2 Trailer!

March 26, 2009 Leave a comment

25/05/09 Update 2: Full version of the Modern Warfare 2 trailer can be found here – and boy does it look good.

22/05/09 Update: New trailer here.

The new Call of Duty Modern Warfare 2 trailer looks absolutely stunning, although it gives little away. Disappointingly the gun firing in the trailer sounds like the MP7 from Half Life 2, hopefully it is just a stock sound used for the trailer.

I can only hope someone at Infinity Ward paid attention to my tweeted suggestions, above all I would love the ability to select custom weapon loadouts (via unlocks) when (re)playing the single player campaign. Still, we shall have to see –  Roll on 11/10/09 🙂

Call of Duty 5: World at War Beta

November 2, 2008 1 comment

Just a brief post to tell everyone that the PC beta for Call of Duty 5: WaW has started. You have to register with who will email you a beta key and then download a ~866Mb client. I have only played it for about a couple of hours so far but I am quite impressed. The engine feels very CoD4-like but the maps and game-play are very different to reflect the World War 2 setting. Lots of new options and weapons so plenty to check out, including the fantasitcally sadistic inclusion of a pack of dogs as the 7-kill perk. Not sure whether or not it is quite up to Call of Duty 4 grade or not yet though….

Call of Duty 5: World at War

October 19, 2008 Leave a comment

I came across a cool trailer for the upcoming Call of Duty release scheduled to be unleashed in mid November. The video has certainly whet my appetite but I find myself a little cynical about this release. Given the resounding success of Call of Duty 4 (I can’t believe it has been out so long already) and my general apathy towards World War 2 shooters, bred by continual disappointments from previous releases, I feel like a kid who just unwrapped a game at Christmas from a distant relative and is on his way to his PC excited but quietly hoping it doesn’t suck. Given the (so far) direct correlation between odd and even numbered Call of Duty games being forgettable and awesome respectively, lets hope CoD:5 breaks this trend.

Even if it ends up ultimately disappointing, the trailer is awesome – I am an absolute sucker for cinematic games and trailers. 🙂

Call of Duty 4: Single Player Custom Map Review: Backlot

May 22, 2008 5 comments

Those of you that play Call of Duty 4 online will recognise the name of this map – it is indeed a single player remake this fun map which is done rather well.

You play as a nameless agent in Al-Asaad’s private army trying to repulse an American invasion force. As such, your starting equipment is rather limited by game standard. You have an AKMS with an under-slung grenade launcher and a Beretta M92F pistol. The map immediately puts you in the midst of the action can gently directs you the specific route the map (re)author intends. (spoilers below)

As you work your way around the map clockwise you meet wave after wave of American reinforcements including rooftop snipers and LMG nests which are all well though out and placed. The only criticism I have here is that some of the ‘snipers’ barely did anything and stood there like cannon fodder which was a bit disappointing.

As you make your way into the building with the documents you are trying to steal, enemy reinforcements arrive blocking you between a fortified position within the target building and your retreat down the stairs which is both fun and challenging. The briefcase / clipboard suffers from clipping problems but it is only a minor point. You also have a choice of picking up a sniper rifle here which, given your elevated position is not a bad idea.

Once you have seized the documents, you have to make your way around the edge of the map and into the central building. This is a bit of a nightmare as all the doors on the ground floor have all been blocked off so you literally have to go the long way round and jump through a window. Before you get there, in a excellent piece of scripting, you are ambushed by enemy reinforcements in the form of 5-6 troops and a armoured personnel carrier with a high caliber turret. Luckily (and a very worn and cliche way) you find an RPG and healthy supply of rockets right next to this ambush point so dealing with the vehicle is fairly easy.

Once you finally break into the middle building, your troops are not far behind. They kick down the doors as you walk down the stairs. At this point, the enemy forces launch an all out attack on the building and your new objective is to hold for a minute and a half whilst your reinforcements arrive. This is a great touch and there is plenty of fire to be traded with the enemy soldiers who are dropped by Blackhawk onto the neighbouring building. The only bad thing was the soldiers tended to just fire from the buildings they were dropped onto, they did not try to storm the central house the player has to hold.

Once your reinforcements arrive, you rendezvous with Al Asaad who, from somewhere seems to have picked up a prisoner and the mission ends. I was a bit confused by this and can only assume he was captured during the fighting.

It is enjoyable. The map layout is great with good use of obstacles and prefabs but you would expect that given the map was made by Infinity Ward. However, the scripting was excellent making good use of fixed positions and well as surprise attacks and several sections of the map were editing rather well in order to enable a single path to be followed by the player.

All in all, I would give this map 8/10. Had the author made the map himself, I would have given him(or her) a 8.5 or 9. More screenshots from the map can be found on my Xfire page.

I would highly recommend you try it yourself. Download.

UPDATE 17/06/08: It appears the website is in the middle of a redesign. The links at the moment are broken, when the resources appear on the new site I will update the links 🙂

UPDATE 06/07/08: still down, so I found another mirror.

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