‘New’ Levels and an XBox Port?
On my old blog I did a fairly in-dept look at the legendary Goldeneye for the n64 and a newly released tool for editing levels and items (even allowing for construction of ‘new’ levels.) I came across two new levels that have recently been released. The first is by Dragonsbrethren who has used the tool to completely remake the Silo level into an interesting mix between Caverns style exploration to Frigate style hostage situations.
The second level will be familiar to anyone who played Perfect Dark, the spiritual successor to Goldeneye. It is a port of the Chicago multiplayer level into Goldeneye. Not had a moment to test it out (its been a busy few days recently) but it looks fun. Not sure what this will bring to Goldeneye that Perfect Dark multiplayer didn’t already, but its a great effort none the less. 🙂
This comes as details of a possible Official Remake of Rare’s Goldeneye have begun to surface. There are a lot of legal obstacles undoubtedly still present, not least of all is Nintendo’s declaration that they are actively pursuing bringing Goldeneye to their Virtual Console platform. Microsoft refused to comment on development of the ‘Reimaged’ Goldeneye for their Xbox Live Platform further adding to the speculation.