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	<title>Comments for Why am I still typing?'s Weblog</title>
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	<link>http://whyamistilltyping.wordpress.com</link>
	<description>Warning, may or may not contain nuts....</description>
	<lastBuildDate>Mon, 14 Sep 2009 22:35:38 +0000</lastBuildDate>
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		<title>Comment on Bypassing Acer Security by MorbiouS</title>
		<link>http://whyamistilltyping.wordpress.com/2008/04/16/bypassing-acer-security/#comment-812</link>
		<dc:creator>MorbiouS</dc:creator>
		<pubDate>Mon, 14 Sep 2009 22:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/?p=102#comment-812</guid>
		<description>I found all this very helpfull but i think vigulanti was right the hdd password always pops up and if incorrect pwd is enterd then all reads/writes are stopped but then you can boot of cd...ect but then hdd is locked out ie no reads/writes so....

How did you get around this have removed CMOS pwd&#039;s and am ready to get to work on hdd...

any and all help will be very much aprechiated</description>
		<content:encoded><![CDATA[<p>I found all this very helpfull but i think vigulanti was right the hdd password always pops up and if incorrect pwd is enterd then all reads/writes are stopped but then you can boot of cd&#8230;ect but then hdd is locked out ie no reads/writes so&#8230;.</p>
<p>How did you get around this have removed CMOS pwd&#8217;s and am ready to get to work on hdd&#8230;</p>
<p>any and all help will be very much aprechiated</p>
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		<title>Comment on Embedding Twitter into your WordPress Blog by Konrad</title>
		<link>http://whyamistilltyping.wordpress.com/2008/06/23/embedding-twitter-into-your-wordpress-blog/#comment-811</link>
		<dc:creator>Konrad</dc:creator>
		<pubDate>Fri, 11 Sep 2009 19:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/?p=144#comment-811</guid>
		<description>Yes I should update that wordpress now has an official plugin which I am now using instead of this method. :-)</description>
		<content:encoded><![CDATA[<p>Yes I should update that wordpress now has an official plugin which I am now using instead of this method. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on Paranoia &#8211; Half Life 1 Mod by Chrinik</title>
		<link>http://whyamistilltyping.wordpress.com/2007/12/20/paranoia-half-life-1-mod/#comment-809</link>
		<dc:creator>Chrinik</dc:creator>
		<pubDate>Wed, 26 Aug 2009 03:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/2007/12/20/paranoia-half-life-1-mod/#comment-809</guid>
		<description>And lets all remember that Counterstrike recieved a shitload of updates to make it what it is and once it hit fame with the public, Valve jumped in and helped them develop it further...
So comparing the work of an established Dev-team to some russians NOT CHARGING MONEY FOR IT because they couldn´t make it as good as a commercially sold product, is kinda lame...</description>
		<content:encoded><![CDATA[<p>And lets all remember that Counterstrike recieved a shitload of updates to make it what it is and once it hit fame with the public, Valve jumped in and helped them develop it further&#8230;<br />
So comparing the work of an established Dev-team to some russians NOT CHARGING MONEY FOR IT because they couldn´t make it as good as a commercially sold product, is kinda lame&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Paranoia &#8211; Half Life 1 Mod by Chrinik</title>
		<link>http://whyamistilltyping.wordpress.com/2007/12/20/paranoia-half-life-1-mod/#comment-808</link>
		<dc:creator>Chrinik</dc:creator>
		<pubDate>Wed, 26 Aug 2009 03:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/2007/12/20/paranoia-half-life-1-mod/#comment-808</guid>
		<description>Serriously...comparing this game to Crysis of all things?
Remeber what the guys had to work with...HALF LIFE FRIGGIN ONE!
Was Halflifes AI great?
Were Halflifes annimations fluid?
Heck no they weren´t, and i bet a big time that the developers COULDN´T code a better AI or improve animation in a game that provides no ground for it, and for NO CHARGE.

HL1 got great reviews, but if you compare it to better, modern Fpses sure you start to wonder why the fuck it got good reviews back then.

So i give my review right here in the comments section, since i played the mod through on my first go, because i had a crap PC back then that couldn´t even play C&amp;C Generals on Max settings so i wasn´t spoiled by friggin Crysis!
I was a Consolegamer anyway...
I will include my opinions of the first few levels since i feel it nessesary.

!!!!!!!!!!!!!!!!Beware Spoilers!!!!!!!!!!!!!!

I downloaded this mod because i recently got HL-1 and thought it was a total waste of time...not even the story got me sucked in because i hated all the jumpy platforming shit. It´s a FPS so i wanna shoot things alright.

I looked into Mods for HL1 and since i´m a fan of psychological horror (not the kind that throws gore at the screen every 5 seconds like recent &quot;horror&quot; games and movies.) i heard that Paranoia was worth a look.
I saw screenshots and conceptional drawings at the ModDb and sucked it straight of the net.
After a few problems of getting it to run, which traced back to my 64mb Onboard grafics card (with which you aren´t even supposed to play it, i did anyway, because i´m badass...and poor) i found a grafical bug that made every transparent object intransparent...
I found a fix and everything was cool.

The game was utterly ugly for me because i used a crap PC, but since i was used to it, and generally don´t hog grafics, i didn´t mind.
The not properly working flashlight provided a great deal of shock to the later levels XD

So i got in the game...i started in the main base of the Spetznaz operatives (that IS original...tell me one game that has you be a soldier and starts in your friggin BED!) in my room...
The text on my screen tells me to go around the base and do some errands and training. I read a note that was lying on my desk and went off to do whatever the game demands to get my hands on a weapon and shoot zombies.

I talked with all the soldiers and wasn´t really impressed, but also not bored, at what they had to tell...like that officer who told you about Afghanistan and sitting on his bed sobbing, or the guitar playing dude.

The all russian voicework gives it incredible immersion...you really feel you are in a RUSSIAN base, and not in an american base entirely populated by heavyly accented men like in some games...

The base layout was confusing...i serriously got lost and wandered around the base for 10 minutes before finding that ONE DOOR that lead me to my next step.
Maybe they could install some arrows on the walls and floor, having pictionarys on them or even Russian text which translates when you go near and press a button...

After basic medical equipment training (press x to heal) and some general equipment training (this be your gasmask, it protects you from gas, this is your helmet, it protects you from bullets in your face!) i was told i should go and do a firearm training, since i´m an officer and can´t allow to get rusty on weapons.

As i aspected, the all russian equipment looked quite nicely and shot like brick shitout but it was supposed to be like that...
I grabbed an AK-74, Makarov Pistol and PKM machinegun and tried them out on the targets that where placed with distance markers and generally screwed around with them alot. I found the &quot;iron sight aiming&quot; to be a crux, since all it does is make your weapon more accurate, and move it from the side to the bottom center.
You couln´t really &quot;sight&quot; with this, it´s like you switch from hipfire to chestfireing, which i don´t recommend at all...

After waiting what will happen next a message interrupted my Gunfun by telling me to go meet the commander for some Counter Terrorist kickass.
He tells me there are some terrorists taking some facility hostage and we need to save the civilians asses.

Next moment i find myself in an APC with other armored and armed guys, checking their guns and listening to the briefing.

Then we arrive at the scene...the visuals shocked me...so much friggin detail.
Everything seems as it would have served a purpose prior to your arrival, nothing seemed out of place.
Going into the complex i thought shit is going to hit the fan now and i will be shooting at lots of cannonfodder, like i wasn´t facing a terrorist group but the entire russian population...but no...
Nothing happened...at first.
You sneak into the complex, and your first firefight happened like it should do, YOU give the command, shoot some guys, your guys burst in and kill everyone in suprise...that´s Spetznaz for you...

I found the combat to be somewhat bland, because of the uuuurgh hitboxes, that would require me to unload a complete mag to drop one guy because it wasn´t registrating my bullets ripping his torso appart...
That was solved after switching to bursts and single shots and generally since i found the PKM, but a clean headshot is a clean headshot, i don´t want the badguy to shoot at me afterwards...

I also found that ammo was quite sparce, so arround with firing loads of bullets into enemys to finally find the one spot that kills them, i ran around with the Makarov for half the games starting levels, because badguys also don´t drop ammo...
I found that to be confusing, but since in HL1 the enemys also didn´t drop loot i was convinced it´s engine limitations.

Then i found PLATFORMING!!!
I hate platforming in shooters...but here it kinda works because i´m not a doctor trying to survive a failed experiment and develop USMC endurance, fitness and marksmenship the instance it happened, i was a Spetznaz operative here...an Elite Specops crew of the Soviet military!
So i sneak around shit!

Skipping (to not spoiler you EVERYTHING) a few levels and falling into what seemed to be the final &quot;beginning&quot; of the game, i found myself in a strange underground environment, my AK-74 lying shattered on the ground, and with rural paintings on the walls and my Squadmates over radio, and, accourding to his accounts, he was not far beyond me.
So i rushed through the lonely complex hearing poundings all over the place, to maybe get in contact with him, but i soon felt very, very alone when an abrupt radiocall came in of him telling someone to &quot;stay back&quot; and &quot;they do not die!&quot;.

Running to maybe help him in his struggle, i soon found his body...mutilated and his knife next to him, and his AK bend in a way that he couln´t possibly do by dropping it.
I picked up the knife and some ammo and read through the notes, which told me of some suspects who &quot;behaved strangely&quot; or that they died after having Cat-eyes implanted into them.

Utterly disturbed i found a hallway with more corpses, and just as i walked past them, a russian metalband was playing again, and i turned around to look into a bloody eyesocket.

I serriously jumped off my screen at this moment and started pumping lead into his brains...but oddly enough, he did not fall.
HE DID NOT FUCKING FALL!!!
I ran for my life, thinking that this game maybe has immortal zombies and that this was supposed to make them more scary...firing away at them until one droped...
&quot;I CAN kill them!&quot; was my battlecry and i fired aimed shots at their heads and trying to not get them close to me...because once a zombie came close to me, it would quickly take away all my health points which i was utterly suprised they can pull off.

After my initial battle with the Zombies, hitpoints and ammo dropped to a critical ammount, because hitboxes and steel-like zombie-skin used away most of my ammo, and i was not gonna use that knife on a group of 3...
So i was getting kinda nervous, which is a plus!

The enemy design however, is oddly close to the zombies of HL1 in the first few encounters, but they get grosser and grosser the more you progress...There are also more then one kind of the &quot;standart&quot; zombie, which all look different, so you don´t get a clone army running towards you.
They also get harder to kill, making you even more nervous.

You see, this is what made this game so scary for me...the crappy hitboxes gave the feeling that these enemys are way harder to kill then you, and that made every encounter with them truely thrilling.

I found the plot to be okay...i later reunite with my unit and go back into the evil bunker with a buddy and some serrious weaponry, which settled me a bit, and find out more about the experiments conducted at the facility...and of course, i beat all the terrorists and a HIND XD

So grafically, i´d give it a 10/10 because it even looks better then the game it´s based on, which makes grafics 100% for me because once you look better then the main game, you put work into it.

Gameplaywise i´d give it a 6/10, because of the shitty hitboxes turning my accurate gaming marksmenship into a laughable attempt...
They work with the Zombies, but not with the Terrorists, since the Zombies then seem &quot;invincible&quot; and therefore more threatening...
But a human taking 20 5.45mm bullets up close into his chest just seems odd.

Sound...well, i like metal, thats good for them...but EVERYTIME an enemy appears, you hear the same actionpacked soundtrack!
Something psychologically unnerving would have been appropriate some times.

But the environmentalsounds are awesome, so that safes it up for a 7/10.

Overall i´d recommend this mod when you take it for what it is...
It´s not a Call of Duty 4 or a counterstrike, and it doesn´t want to be...so comparing Paranoia with them is like comparing Swiss cheese with Gouda...it´s both cheese, but entirely different cheeses, you either like both, or one, or neither.
It´s grafical upgrades complete with bumpmapping make it look awesome (i has new PC nao XD) and sure are one thing of a kind, it´s psychological terror weighted deep in me since the enemys where so unfairly ballanced that they seemed impossible at first.
The Hitboxes got better btw, now it´s far more easy to skillfully strafeheadshot an enemy around corners, like you are used too by COD4 and CS...

The helmet and gasmask seemed like gimmicks for me, since you only need the gasmask about 1 or 2 times, and the helmet NEVER...
I have not noticed any kind of difference, only that i saw less good and that my armor was depleted quicker then average, but actually, it doesn´t make a difference in combat.

So download it...it´s worth a runthrough and check out, either you love it, or hate it XD</description>
		<content:encoded><![CDATA[<p>Serriously&#8230;comparing this game to Crysis of all things?<br />
Remeber what the guys had to work with&#8230;HALF LIFE FRIGGIN ONE!<br />
Was Halflifes AI great?<br />
Were Halflifes annimations fluid?<br />
Heck no they weren´t, and i bet a big time that the developers COULDN´T code a better AI or improve animation in a game that provides no ground for it, and for NO CHARGE.</p>
<p>HL1 got great reviews, but if you compare it to better, modern Fpses sure you start to wonder why the fuck it got good reviews back then.</p>
<p>So i give my review right here in the comments section, since i played the mod through on my first go, because i had a crap PC back then that couldn´t even play C&amp;C Generals on Max settings so i wasn´t spoiled by friggin Crysis!<br />
I was a Consolegamer anyway&#8230;<br />
I will include my opinions of the first few levels since i feel it nessesary.</p>
<p>!!!!!!!!!!!!!!!!Beware Spoilers!!!!!!!!!!!!!!</p>
<p>I downloaded this mod because i recently got HL-1 and thought it was a total waste of time&#8230;not even the story got me sucked in because i hated all the jumpy platforming shit. It´s a FPS so i wanna shoot things alright.</p>
<p>I looked into Mods for HL1 and since i´m a fan of psychological horror (not the kind that throws gore at the screen every 5 seconds like recent &#8220;horror&#8221; games and movies.) i heard that Paranoia was worth a look.<br />
I saw screenshots and conceptional drawings at the ModDb and sucked it straight of the net.<br />
After a few problems of getting it to run, which traced back to my 64mb Onboard grafics card (with which you aren´t even supposed to play it, i did anyway, because i´m badass&#8230;and poor) i found a grafical bug that made every transparent object intransparent&#8230;<br />
I found a fix and everything was cool.</p>
<p>The game was utterly ugly for me because i used a crap PC, but since i was used to it, and generally don´t hog grafics, i didn´t mind.<br />
The not properly working flashlight provided a great deal of shock to the later levels XD</p>
<p>So i got in the game&#8230;i started in the main base of the Spetznaz operatives (that IS original&#8230;tell me one game that has you be a soldier and starts in your friggin BED!) in my room&#8230;<br />
The text on my screen tells me to go around the base and do some errands and training. I read a note that was lying on my desk and went off to do whatever the game demands to get my hands on a weapon and shoot zombies.</p>
<p>I talked with all the soldiers and wasn´t really impressed, but also not bored, at what they had to tell&#8230;like that officer who told you about Afghanistan and sitting on his bed sobbing, or the guitar playing dude.</p>
<p>The all russian voicework gives it incredible immersion&#8230;you really feel you are in a RUSSIAN base, and not in an american base entirely populated by heavyly accented men like in some games&#8230;</p>
<p>The base layout was confusing&#8230;i serriously got lost and wandered around the base for 10 minutes before finding that ONE DOOR that lead me to my next step.<br />
Maybe they could install some arrows on the walls and floor, having pictionarys on them or even Russian text which translates when you go near and press a button&#8230;</p>
<p>After basic medical equipment training (press x to heal) and some general equipment training (this be your gasmask, it protects you from gas, this is your helmet, it protects you from bullets in your face!) i was told i should go and do a firearm training, since i´m an officer and can´t allow to get rusty on weapons.</p>
<p>As i aspected, the all russian equipment looked quite nicely and shot like brick shitout but it was supposed to be like that&#8230;<br />
I grabbed an AK-74, Makarov Pistol and PKM machinegun and tried them out on the targets that where placed with distance markers and generally screwed around with them alot. I found the &#8220;iron sight aiming&#8221; to be a crux, since all it does is make your weapon more accurate, and move it from the side to the bottom center.<br />
You couln´t really &#8220;sight&#8221; with this, it´s like you switch from hipfire to chestfireing, which i don´t recommend at all&#8230;</p>
<p>After waiting what will happen next a message interrupted my Gunfun by telling me to go meet the commander for some Counter Terrorist kickass.<br />
He tells me there are some terrorists taking some facility hostage and we need to save the civilians asses.</p>
<p>Next moment i find myself in an APC with other armored and armed guys, checking their guns and listening to the briefing.</p>
<p>Then we arrive at the scene&#8230;the visuals shocked me&#8230;so much friggin detail.<br />
Everything seems as it would have served a purpose prior to your arrival, nothing seemed out of place.<br />
Going into the complex i thought shit is going to hit the fan now and i will be shooting at lots of cannonfodder, like i wasn´t facing a terrorist group but the entire russian population&#8230;but no&#8230;<br />
Nothing happened&#8230;at first.<br />
You sneak into the complex, and your first firefight happened like it should do, YOU give the command, shoot some guys, your guys burst in and kill everyone in suprise&#8230;that´s Spetznaz for you&#8230;</p>
<p>I found the combat to be somewhat bland, because of the uuuurgh hitboxes, that would require me to unload a complete mag to drop one guy because it wasn´t registrating my bullets ripping his torso appart&#8230;<br />
That was solved after switching to bursts and single shots and generally since i found the PKM, but a clean headshot is a clean headshot, i don´t want the badguy to shoot at me afterwards&#8230;</p>
<p>I also found that ammo was quite sparce, so arround with firing loads of bullets into enemys to finally find the one spot that kills them, i ran around with the Makarov for half the games starting levels, because badguys also don´t drop ammo&#8230;<br />
I found that to be confusing, but since in HL1 the enemys also didn´t drop loot i was convinced it´s engine limitations.</p>
<p>Then i found PLATFORMING!!!<br />
I hate platforming in shooters&#8230;but here it kinda works because i´m not a doctor trying to survive a failed experiment and develop USMC endurance, fitness and marksmenship the instance it happened, i was a Spetznaz operative here&#8230;an Elite Specops crew of the Soviet military!<br />
So i sneak around shit!</p>
<p>Skipping (to not spoiler you EVERYTHING) a few levels and falling into what seemed to be the final &#8220;beginning&#8221; of the game, i found myself in a strange underground environment, my AK-74 lying shattered on the ground, and with rural paintings on the walls and my Squadmates over radio, and, accourding to his accounts, he was not far beyond me.<br />
So i rushed through the lonely complex hearing poundings all over the place, to maybe get in contact with him, but i soon felt very, very alone when an abrupt radiocall came in of him telling someone to &#8220;stay back&#8221; and &#8220;they do not die!&#8221;.</p>
<p>Running to maybe help him in his struggle, i soon found his body&#8230;mutilated and his knife next to him, and his AK bend in a way that he couln´t possibly do by dropping it.<br />
I picked up the knife and some ammo and read through the notes, which told me of some suspects who &#8220;behaved strangely&#8221; or that they died after having Cat-eyes implanted into them.</p>
<p>Utterly disturbed i found a hallway with more corpses, and just as i walked past them, a russian metalband was playing again, and i turned around to look into a bloody eyesocket.</p>
<p>I serriously jumped off my screen at this moment and started pumping lead into his brains&#8230;but oddly enough, he did not fall.<br />
HE DID NOT FUCKING FALL!!!<br />
I ran for my life, thinking that this game maybe has immortal zombies and that this was supposed to make them more scary&#8230;firing away at them until one droped&#8230;<br />
&#8220;I CAN kill them!&#8221; was my battlecry and i fired aimed shots at their heads and trying to not get them close to me&#8230;because once a zombie came close to me, it would quickly take away all my health points which i was utterly suprised they can pull off.</p>
<p>After my initial battle with the Zombies, hitpoints and ammo dropped to a critical ammount, because hitboxes and steel-like zombie-skin used away most of my ammo, and i was not gonna use that knife on a group of 3&#8230;<br />
So i was getting kinda nervous, which is a plus!</p>
<p>The enemy design however, is oddly close to the zombies of HL1 in the first few encounters, but they get grosser and grosser the more you progress&#8230;There are also more then one kind of the &#8220;standart&#8221; zombie, which all look different, so you don´t get a clone army running towards you.<br />
They also get harder to kill, making you even more nervous.</p>
<p>You see, this is what made this game so scary for me&#8230;the crappy hitboxes gave the feeling that these enemys are way harder to kill then you, and that made every encounter with them truely thrilling.</p>
<p>I found the plot to be okay&#8230;i later reunite with my unit and go back into the evil bunker with a buddy and some serrious weaponry, which settled me a bit, and find out more about the experiments conducted at the facility&#8230;and of course, i beat all the terrorists and a HIND XD</p>
<p>So grafically, i´d give it a 10/10 because it even looks better then the game it´s based on, which makes grafics 100% for me because once you look better then the main game, you put work into it.</p>
<p>Gameplaywise i´d give it a 6/10, because of the shitty hitboxes turning my accurate gaming marksmenship into a laughable attempt&#8230;<br />
They work with the Zombies, but not with the Terrorists, since the Zombies then seem &#8220;invincible&#8221; and therefore more threatening&#8230;<br />
But a human taking 20 5.45mm bullets up close into his chest just seems odd.</p>
<p>Sound&#8230;well, i like metal, thats good for them&#8230;but EVERYTIME an enemy appears, you hear the same actionpacked soundtrack!<br />
Something psychologically unnerving would have been appropriate some times.</p>
<p>But the environmentalsounds are awesome, so that safes it up for a 7/10.</p>
<p>Overall i´d recommend this mod when you take it for what it is&#8230;<br />
It´s not a Call of Duty 4 or a counterstrike, and it doesn´t want to be&#8230;so comparing Paranoia with them is like comparing Swiss cheese with Gouda&#8230;it´s both cheese, but entirely different cheeses, you either like both, or one, or neither.<br />
It´s grafical upgrades complete with bumpmapping make it look awesome (i has new PC nao XD) and sure are one thing of a kind, it´s psychological terror weighted deep in me since the enemys where so unfairly ballanced that they seemed impossible at first.<br />
The Hitboxes got better btw, now it´s far more easy to skillfully strafeheadshot an enemy around corners, like you are used too by COD4 and CS&#8230;</p>
<p>The helmet and gasmask seemed like gimmicks for me, since you only need the gasmask about 1 or 2 times, and the helmet NEVER&#8230;<br />
I have not noticed any kind of difference, only that i saw less good and that my armor was depleted quicker then average, but actually, it doesn´t make a difference in combat.</p>
<p>So download it&#8230;it´s worth a runthrough and check out, either you love it, or hate it XD</p>
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		<title>Comment on Embedding Twitter into your WordPress Blog by Lex dePraxis</title>
		<link>http://whyamistilltyping.wordpress.com/2008/06/23/embedding-twitter-into-your-wordpress-blog/#comment-802</link>
		<dc:creator>Lex dePraxis</dc:creator>
		<pubDate>Tue, 11 Aug 2009 04:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/?p=144#comment-802</guid>
		<description>Ooops, just found out that wordpress already got the twitter widgets. Sorry.. :)</description>
		<content:encoded><![CDATA[<p>Ooops, just found out that wordpress already got the twitter widgets. Sorry.. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Embedding Twitter into your WordPress Blog by Lex dePraxis</title>
		<link>http://whyamistilltyping.wordpress.com/2008/06/23/embedding-twitter-into-your-wordpress-blog/#comment-801</link>
		<dc:creator>Lex dePraxis</dc:creator>
		<pubDate>Tue, 11 Aug 2009 04:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/?p=144#comment-801</guid>
		<description>And I want to publish it exactly the way you have it in this blog: just the entry, followed by the minutes/hours it was posted from. How can I do that, please?</description>
		<content:encoded><![CDATA[<p>And I want to publish it exactly the way you have it in this blog: just the entry, followed by the minutes/hours it was posted from. How can I do that, please?</p>
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	<item>
		<title>Comment on Embedding Twitter into your WordPress Blog by Lex dePraxis</title>
		<link>http://whyamistilltyping.wordpress.com/2008/06/23/embedding-twitter-into-your-wordpress-blog/#comment-800</link>
		<dc:creator>Lex dePraxis</dc:creator>
		<pubDate>Tue, 11 Aug 2009 04:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/?p=144#comment-800</guid>
		<description>Hmm, thanks for the info. How can I omit my id being mentioned in the entry?</description>
		<content:encoded><![CDATA[<p>Hmm, thanks for the info. How can I omit my id being mentioned in the entry?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Embedding Twitter into your WordPress Blog by aguitta</title>
		<link>http://whyamistilltyping.wordpress.com/2008/06/23/embedding-twitter-into-your-wordpress-blog/#comment-793</link>
		<dc:creator>aguitta</dc:creator>
		<pubDate>Mon, 27 Jul 2009 04:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/?p=144#comment-793</guid>
		<description>Hello, 

Instructions are fantastic. THX!. :)

Wondering if there is a chance to show the tweets of the people I am following on rss feed?.</description>
		<content:encoded><![CDATA[<p>Hello, </p>
<p>Instructions are fantastic. THX!. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Wondering if there is a chance to show the tweets of the people I am following on rss feed?.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Call of Duty 4: Single Player Custom Map Review: Backlot by Solar</title>
		<link>http://whyamistilltyping.wordpress.com/2008/05/22/call-of-duty-4-single-player-custom-map-review-backlot/#comment-787</link>
		<dc:creator>Solar</dc:creator>
		<pubDate>Tue, 07 Jul 2009 11:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/?p=173#comment-787</guid>
		<description>where do i put the folders? it says corresponding folders</description>
		<content:encoded><![CDATA[<p>where do i put the folders? it says corresponding folders</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Paranoia &#8211; Half Life 1 Mod by ROTFL</title>
		<link>http://whyamistilltyping.wordpress.com/2007/12/20/paranoia-half-life-1-mod/#comment-782</link>
		<dc:creator>ROTFL</dc:creator>
		<pubDate>Sat, 04 Jul 2009 20:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://whyamistilltyping.wordpress.com/2007/12/20/paranoia-half-life-1-mod/#comment-782</guid>
		<description>OMFG i cant understand how u can give this mod 2/10...Did we play in the same game?
9,5/10 for me.</description>
		<content:encoded><![CDATA[<p>OMFG i cant understand how u can give this mod 2/10&#8230;Did we play in the same game?<br />
9,5/10 for me.</p>
]]></content:encoded>
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